Audience’s Rights Reform #17: Optional purchases for quality-of-life reasons

Reform 17: Optional purchases for QoL reasons

These edits would serve to maximize optional user agency. Players would choose to pay for convenience, not advantage.

Example A: Pokémon GO

The idea for this category came from the only microtransaction-containing video game I am familiar with. Ideally, players would be able to buy unlimited Pokémon and item storage space, albeit at a high price. ($100? $1,000? I’m sure Scopely is better at pricing than I am!) Additional Egg slots, Field Research slots, Master Balls, and Bottle Caps should also be purchasable.


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